Tag Archives: software

Apple’s cloud

Around 11:30 today I dropped my iPhone from about six inches off the floor. It somehow landed in the one spot of the corner where the screen doesn’t crack or shatter but also isn’t quite whole. It looked as if the adhesive bonding screen and glass loosened.

By 12:10 I had a Genius Bar appointment. After talking with a wonderfully helpful employee I had a new phone in my hand for free. 40 minutes later it was as if I never dropped my phone in the first place.

iCloud made restoring that easy. Every application, every photo, every setting was right where I left it. I had to re-enter my password in a handful of apps and that was it.

Apple may have weaknesses in their web services, but the safety net iCloud provides feels truly magical.

Designer Duds:

In order to avoid losing its place atop organizations, design must deliver results. Designers must also accept that if they don’t, they’re not actually designing well.

I’m 22 years old and what is this.

The future open web must be easier to use than the current social web, and knowing what to do with your own data cannot be a prerequisite. We will have passive users of the web, and the web needs them. If we exclude them, we risk creating a walled garden that lacks the perspectives and experiences of different types of people.

I want an Instapaper-style app that connects to my blog and then tells me what percentage of articles I end up linking to.

Velocity vs. Quality:

At some point in every software development project the question of velocity vs. quality inevitably comes up. The idea being that cutting some corners will allow you to move faster and get to your goal sooner.

This is a topic I have wrestled with over the years and have come to believe that the argument itself is a dangerous false dichotomy, and that reframing the discussion can lead to both a better product and a faster moving team.