A running list of links I find worthwhile, RSS feed included. Previously these were saved to Pinboard but more recently they're saved directly to this site through a simple WordPress plugin. This section of the site is still a work-in-progress.
For any given task or decision you need to balance your experience and base rates. The more luck is involved the more you should rely on base rates; the more skill is involved the more you should rely on your experience.
Length of time in a field does not equate to depth of expertise.
People in the United States (at least with today’s lifestyle) require 30x more energy consumption than their mass alone would suggest.
Tim Ferriss interviews Leo Babauta for his podcast. A couple concepts that stuck with me: the tension in balancing contentment with a desire to improve and the importance of being guided by your own learning desires (when done through unschooling with kids it can be a way to meta-learn comfort with uncertainty).
The interesting thing about interactive media is that it allows the players to engage with a problem, conjure a solution, try out that solution, and then experience the results. Then they can go back to the thinking stage and start to plan out their next move. This process of trial and error builds the interactive world in their minds. This is the true canvas on which we design—not the screen. That’s something I always keep in mind when designing games.
“It’s really not about technology,” Shousha said. “And I will say this forever to anyone who will listen to me.” Shousha doesn’t focus on getting better internet or more devices to kids; instead, she encourages schools to adopt a few analog practices that UNHS has employed since its founding.