Put together a quick theme idea tonight and pushed it live to this site. Possibly a few rough areas around the edges. Overall I’m pretty happy with it, though. Really simple to put together; though I did miss my goal of keeping it under 1,000 lines of CSS. Will need to find a way to trim 50 lines.
The industry seemed to assume that it was the very physicality of books, newspapers and magazines that we craved – or that we required in order to comprehend the idea of a digital equivalent. The industry was wrong.
This post is not about the technical quality of the logo. I am not writing about brand design, but about brand management. This is about a simple rule: Brand design follows brand management, not the other way around.
Oh my god, don’t make things for “Everyone.” Fantastic post from Dan Sinker about the pitfalls of trying to design for mass consumption. My favorite line:
Don’t ever make something for “Everyone” make it for someone. And make that person love it.
These days, doing anything on my phone isn’t measured by what an app does, but by the space in time I’m navigating between apps—the moments of transition between doing something and doing something else.
Checkboxes that kill. Great post about the dangers in complex, customizable settings. Two key takeaways: regularly audit how people are using your product and consider whether more than 2% of your users will use a setting.
Thingpunk is a deep bias in design thinking that sees physical products and the built environment as the most important venues for design and innovation even as we enter a world that’s increasingly digital.
Not sure how to capture it but it was an intriguing read.