Tag Archives: design

Content as Medium:

The industry seemed to assume that it was the very physicality of books, newspapers and magazines that we craved – or that we required in order to comprehend the idea of a digital equivalent. The industry was wrong.

Logo, Bullshit & Co., Inc.

This post is not about the technical quality of the logo. I am not writing about brand design, but about brand management. This is about a simple rule: Brand design follows brand management, not the other way around.

These days, doing anything on my phone isn’t measured by what an app does, but by the space in time I’m navigating between apps—the moments of transition between doing something and doing something else.

The Space Between the Notes.

Checkboxes that kill. Great post about the dangers in complex, customizable settings. Two key takeaways: regularly audit how people are using your product and consider whether more than 2% of your users will use a setting.

On Thingpunk. Interesting read via Matt Pearson about what the author dubs Thingpunk. Essentially:

Thingpunk is a deep bias in design thinking that sees physical products and the built environment as the most important venues for design and innovation even as we enter a world that’s increasingly digital.

Not sure how to capture it but it was an intriguing read.

Learning to See is a fantastic post from iA. It’s tough to pick out any one highlight but I liked this statement:

Beauty in design is not found by adding prettiness to a bold, functional design, it’s adding detail to the essence, so the functional logic becomes more humane, refined, and clear.